Yesterday, Trove senior designer Adam Hetenyi spoke at PAX East panel, discussing where the MMO genre is headed and how Trove will be involved.

Source: http://www.mmorpg.com/showVideo.cfm/videoId/4106.

 

2:45

How Trove is involved in the future of MMOs:

  • Trove has smaller, faster updates rather than slower, bigger ones. The game is treated like a television series rather than a cinematic film-- players need frequent "hits" of entertainment.
  • Trove has a strong emphasis on user-generated content, which strengthens the tie to the community, keeps the development team small, and enables that much more content to be added. The intenional 'lo-fi' art style allows users to jump in and make content with ease, particularly people who have never done it before.

 

22:20

On crowdfunding:

  • "All upside".
  • Trove has a traditional publisher (Trion) but still gets a lot of the benefits of the crowdfunding through things like early access, etc.
  • Crowdfunding gives the developers an immediate connection to the customer and their feedback, and allows customers to be involved in development, which produces a better product. Early supporters tend to be more invested.
  • Don't screw over your customers.

 

37:50

Living up to expectations and defining your game:

  • Rapid integration process: less time between development/design and implementation means more time to determine what you're trying to do with the game.
  • Developer's ideas don't always end up being "fun".

 

46:00

Discussing "pay to win":

  • Pay to win, even being perceived as pay to win, is a "poison pill".
  • That being said, developers have to make money because it's their livelihood.
  • You can't get power out of Trove's in-game store, but you can buy speed (in the form of crafting materials) and status (costumes, etc.).

 

47:30

  • World of Warcraft will last forever.

 

50:18

How do you maintain your playerbase when faced with juggernauts like WoW?

  • "You update all the damn time."
  • Be in people's faces, show them what you're doing, and rely on players to publicize the game.

 

58:56

What single improvement could be made to make MMOs about people again?

  • Trove's focus is on cooperative gameplay. People feel "really really good" about working together, particularly when building things.
  • Developers need to find more and better ways to allow people to share their creations with others (such as through social media, streaming on Twitch etc.).
Comments and Likes Comments 0

You must be logged in to add a comment.

No comments or likes yet!