Version = 1.9.0.26281; CParticleEffect $LOCAL$/Resource { OnSpawn = "$LOCAL$/Spawner"; CustomAttributes = "$LOCAL$/_GlobalAttributes"; Autostart = true; } CNEdEditorParticle_Data $LOCAL$/EDITOR { Position = float3(9.2893213e-001, 2.9601490e-001, -6.6058367e-001); EulerOrientation = float3(-9.3169947e+000, -2.4062369e+002, 0.0000000e+000); Backdrops = "$LOCAL$/_BackdropList"; ShowGrid = true; } CParticleAttributeList $LOCAL$/_GlobalAttributes { } CNEdEditorBackdrop_Brush $LOCAL$/_Backdrop_Brush { EditorInfosPosition = int2(-253, -417); LayerName = "Layer_Brush"; } CActionFactoryWithChilds $LOCAL$/Spawner { ChildList = { "$LOCAL$/Gradient_1", "$LOCAL$/GradientLeft", }; } CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_1C8ABF53 { } CActionFactoryParticleSpawnerBase $LOCAL$/GradientLeft { Descriptor = "$LOCAL$/CParticleDescriptor_02B4F595"; Infinite = true; SpawnCount = 3.0000000e+000; ContinuousSpawner = false; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C69903CD { FieldName = "Color"; FieldType = float4; TransformFilter = rotate; } CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_1F34DE7D { Name = "Color"; Evaluator = "$LOCAL$/CParticleSamplerCurve_4918374C"; } CNEdEditorBackdrop_List $LOCAL$/_BackdropList { EditorInfosPosition = int2(-100, -365); EditorInfosIsBlockMinimized = 0; BackgroundLayers2D = { "$LOCAL$/_Backdrop_Brush", }; SceneLayers3D = { "$LOCAL$/CNEdEditorBackdrop_Model3D_C58BD3A6", }; } CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_4918374C { ValueType = Float4; Times = { 0.0000000e+000, 4.4699627e-001, 1.0000000e+000, }; FloatValues = { 5.9510303e-001, 9.4049954e-001, 1.7318563e+000, 0.0000000e+000, 5.9510303e-001, 9.4049954e-001, 1.7318563e+000, 8.7159240e-001, 5.9510303e-001, 9.4049954e-001, 1.7318563e+000, 0.0000000e+000, }; FloatTangents = { 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, -1.2104377e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, }; MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F3DE5408 { FieldName = "Color"; FieldType = float4; TransformFilter = rotate; } CNEdEditorBackdrop_Model3D $LOCAL$/CNEdEditorBackdrop_Model3D_C58BD3A6 { IsVisible = false; UniformScale = 8.0000007e-001; Position = float3(0.0000000e+000, -1.8000000e+000, 1.0000000e+000); ResourceModel = "Meshes/wyv.fbx"; } CParticleDescriptor $LOCAL$/CParticleDescriptor_02B4F595 { Renderer = "$LOCAL$/CParticleRenderer_Billboard_D5F4B8B7"; CustomFields = { "$LOCAL$/CParticleFieldDeclaration_F3DE5408", }; SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_EA025204"; States = { "$LOCAL$/CParticleState_A97E109E", }; } CParticleDescriptor $LOCAL$/CParticleDescriptor_CB6B0D63 { Renderer = "$LOCAL$/CParticleRenderer_Billboard_59453662"; CustomFields = { "$LOCAL$/CParticleFieldDeclaration_C69903CD", }; SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_BFD7D814"; States = { "$LOCAL$/CParticleState_47748E67", }; } CActionFactoryParticleSpawnerBase $LOCAL$/Gradient_1 { Descriptor = "$LOCAL$/CParticleDescriptor_CB6B0D63"; Infinite = true; SpawnCount = 3.0000000e+000; ContinuousSpawner = false; } CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_4F61362B { } CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_68966FB1 { Name = "Color"; Evaluator = "$LOCAL$/CParticleSamplerCurve_5C3DFFC8"; } CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_BFD7D814 { Expression = "function void Eval() { Life = 1.0; Size = 0.0875; Position = float3(-0.11,0.06,0.19); } "; } CParticleState $LOCAL$/CParticleState_A97E109E { StateName = "State_0"; Evolvers = { "$LOCAL$/CParticleEvolver_Field_1F34DE7D", "$LOCAL$/CParticleEvolver_Localspace_1C8ABF53", }; } CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_5C3DFFC8 { ValueType = Float4; Times = { 0.0000000e+000, 4.5498747e-001, 1.0000000e+000, }; FloatValues = { 5.9510303e-001, 9.4049954e-001, 1.7318563e+000, 0.0000000e+000, 5.9510303e-001, 9.4049954e-001, 1.7318563e+000, 8.8871336e-001, 5.9510303e-001, 9.4049954e-001, 1.7318563e+000, 0.0000000e+000, }; FloatTangents = { 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 7.5910002e-002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 9.0929762e-002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, -4.2996320e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, }; MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); } CParticleState $LOCAL$/CParticleState_47748E67 { StateName = "State_0"; Evolvers = { "$LOCAL$/CParticleEvolver_Field_68966FB1", "$LOCAL$/CParticleEvolver_Localspace_4F61362B", }; } CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_59453662 { Diffuse = "Textures/vfx_circle_03.dds"; } CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_D5F4B8B7 { Diffuse = "Textures/vfx_circle_03.dds"; } CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_EA025204 { Expression = "function void Eval() { Life = 1.0; Size = 0.0875; Position = float3(0.20,0.06,0.19); } "; }