Version = 1.9.0.26281; CParticleEffect $LOCAL$/Resource { OnSpawn = "$LOCAL$/Spawner"; CustomAttributes = "$LOCAL$/_GlobalAttributes"; Autostart = true; } CNEdEditorParticle_Data $LOCAL$/EDITOR { Position = float3(8.7851971e-001, 7.2307175e-001, 4.8167887e-001); EulerOrientation = float3(-2.6949999e+001, 5.9135967e+001, 0.0000000e+000); PostFx_EnableGlow = false; Backdrops = "$LOCAL$/_BackdropList"; IsLooping = true; LoopDelay = 3.0000000e+000; } CActionFactoryWithChilds $LOCAL$/Spawner { ChildList = { "$LOCAL$/PawPrint", }; } CParticleAttributeList $LOCAL$/_GlobalAttributes { } CActionFactoryParticleSpawnerBase $LOCAL$/PawPrint { Descriptor = "$LOCAL$/CParticleDescriptor_DE7F5BFB"; } CNEdEditorBackdrop_Model3D $LOCAL$/_Backdrop_Model3D { EditorInfosPosition = int2(-252, -371); LayerName = "Layer_Model"; ResourceModel = "meshes/cuberoom_default.fbx"; } CParticleDescriptor $LOCAL$/CParticleDescriptor_DE7F5BFB { EnableSpawnerIDs = true; Renderer = "$LOCAL$/CParticleRenderer_Billboard_4D0836D2"; CustomFields = { "$LOCAL$/CParticleFieldDeclaration_EC13C24D", "$LOCAL$/CParticleFieldDeclaration_C26ECBDC", "$LOCAL$/CParticleFieldDeclaration_8A94AB2F", }; SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_6EDEFAA3"; States = { "$LOCAL$/CParticleState_DE05FADA", }; } CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_4D0836D2 { BillboardingMaterial = AlphaBlend; Diffuse = "Textures/vfx_birdPrint_01.dds"; BillboardMode = PlanarAlignedQuad; VFlipUVs = true; AxisField = "AxisAlign"; Axis2Field = "AxisNormal"; AxisScale = 1.0000000e+000; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_EC13C24D { FieldName = "AxisAlign"; FieldType = float3; TransformFilter = rotate; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C26ECBDC { FieldName = "AxisNormal"; FieldType = float3; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_8A94AB2F { FieldName = "Color"; FieldType = float4; } CNEdEditorLightFactory $LOCAL$/_Backdrop_Light_Factory { NearClipPlane = 1.0000000e+002; SpotFalloff = 8.8541701e-002; Magnitude = 1.0000000e+005; } CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_6EDEFAA3 { Expression = "function void Eval() { Life = 2; Size = 0.25; AxisAlign = float3(0,0,-1); AxisNormal = float3(0,1,0); Position = float3(0,0.02,0); }"; } CParticleState $LOCAL$/CParticleState_DE05FADA { StateName = "State_0"; Evolvers = { "$LOCAL$/CParticleEvolver_Physics_ED449635", "$LOCAL$/CParticleEvolver_Field_32DDF024", "$LOCAL$/CParticleEvolver_Field_38F39FBE", }; } CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_ED449635 { } CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_32DDF024 { Name = "Size"; Evaluator = "$LOCAL$/CParticleSamplerCurve_2BC25E57"; } CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_2BC25E57 { Times = { 0.0000000e+000, 1.0000000e+000, }; FloatValues = { 3.9999998e-001, 3.9999998e-001, }; FloatTangents = { 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, }; MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); } CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_EAF43789 { ValueType = Float4; Times = { 0.0000000e+000, 7.7368706e-002, 1.0000000e+000, }; FloatValues = { -3.7508607e-003, -3.7508607e-003, -3.7508607e-003, 4.2607677e-001, -3.7508607e-003, -3.7508607e-003, -3.7508607e-003, 6.8232816e-001, -3.7508607e-003, -3.7508607e-003, -3.7508607e-003, -2.8272182e-002, }; FloatTangents = { 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 3.4411550e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 2.0296561e-002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 2.4203900e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, -1.5422928e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000, }; MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); } CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_38F39FBE { Name = "Color"; Evaluator = "$LOCAL$/CParticleSamplerCurve_EAF43789"; } CNEdEditorBackdrop_Light $LOCAL$/_Backdrop_Light { LayerName = "GlobalLight"; UniformScale = 9.9999988e-001; Position = float3(1.1233553e+002, 2.8270447e+002, 2.2297581e+002); EulerOrientation = float3(-4.8550171e+001, 2.6739031e+001, -9.5600376e-007); LightDistance = 3.7717276e+002; LightFactory = "$LOCAL$/_Backdrop_Light_Factory"; } CNEdEditorBackdrop_List $LOCAL$/_BackdropList { EditorInfosPosition = int2(-100, -365); BackgroundLayers2D = { "$LOCAL$/_Backdrop_Brush", }; SceneLayers3D = { "$LOCAL$/_Backdrop_Model3D", "$LOCAL$/_Backdrop_Light", }; } CNEdEditorBackdrop_Brush $LOCAL$/_Backdrop_Brush { EditorInfosPosition = int2(-253, -417); LayerName = "Layer_Brush"; }