Our last Market Promotion contest went so well, we didn't want it to end. So it won't end! For each month we will continue to take Market Reports from you and reward at the end of the month.

TaskTop ^

  • Set items lowest Flux price seen on the Marketplace

Note: The more prices you enter, the higher your chances of winning.

NEW! You can now set the market prices of items as well as collections.

DatesTop ^

  • Tuesday, September 6 to Saturday, October 1

RewardsTop ^

  • At least 5 winners will be chosen at random to receive a Trove Pack.

 

How to set a price

On a collection page there is a section for Market Values, and Report Market Value. If you are logged in you enter a Flux amount.

How to view progress

http://www.trovesaurus.com/marketpromo will show recent values and the leaderboards and chances.

Warning

Please note that users who enter massively inaccurate values will be removed from the contest and lose the ability to enter future ones.

Winners

Comments and Likes Comments 33

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Why are there some items and groups of items that can be traded that we can't enter the prices for? For example all of the tomes or fishing lure.

Certain types of collection items that are tradeable but don't allow market prices set need to be reported to make sure I hook them up. Specific examples help too.

Ok, how exactly do you want us to report them? Should we just write the examples down here?

Yep one of each type should do.

A bunch of these already had the ability for price to be set, and updated the way that collections check for items and set that.

Oh, I'm sorry. I was looking at a couple of tomes and none of those I actually looked at had the ability to enter market prices. I jumped to the conclusion that none of the tomes had market prices yet. I'm going to check them next time.

Is there any way that you can add decimal places for market items? Right now it's pretty useless to lookup radiant shards or other bulk items on Trovesaurus when all it says is 4, when in reality the price is fluctuating all over. As someone who plays the market, this would be an incredibly useful addition. And it's easy for users to report, now that Trove displays unit pricing. Thanks.

Ok, I have a question, which may seem a bit weird...

(A) If an item has no current listings on the marketplace, but it is a craftable item for which I have already learned the recipe (and so could easily craft one myself), is it reasonable to enter the price I would list it for if I crafted and sold one?

(B) If (A) is not acceptable, what if I *do* craft and list one--can I then enter the price I listed it for, as someone else would?

And the mind-bender: (C) If I do (B) and then immediately cancel the listing, the end result to an outside observer would be indistinguishable from if I did (A).

The only actual difference would be that I would now have at least one copy of the item cluttering my inventory, but I would also have entered a price for it and thus removed it from the "list of items that have gone the longest without an update" used by the queue. The latter is a benefit to anyone using the queue, which I think is a point in its favour.

Of course, all of this only works if the price I enter here is really what I would list the item for--which I would generally determine by looking at the prices of other similar items, the cost of the crafting materials (and market prices of those materials), and the price history shown here on Trovesaurus.

So, what are your thoughts on this type of situation? If you insist that I use method (B), I may still do it--at least until I run out of inventory space!

Your own listings I guess are valid, if no-one else is listing they can't enter prices for them, and if we are showing that an item only has one data point people should take that as a hint of the reliability.

 I think I may have just found a more convincing argument in favour of allowing decimal prices to be specified and stored as such: primal blocks. At the moment, the cheapest Primal Orange on the Marketplace is a stack of 9999 for 222 flux, which works out to a price of 0.0222 flux per--which is rounded by the database as 0 flux.

Of course, I don't think most people will care to track or check the prices of Primal blocks, but I started thinking about them because of other blocks that came up, with prices more like 0.75 flux each.

I don't know how hard the programming would be to do this, but I think the ideal thing for displayed results would be to show 2-3 significant figures (and for items whose price is already more than 10-100 flux, no decimals at all).

Decimals wouldn't be difficult to add, just probably uncessary. Maybe I could force that a minimum of 1 flux is standard.

i hate my life

 

.. Im confused how to enter this? Do i just put in a random number or do i go to the market, search something up and then put the price of it here?? Im so confused.

Why would you enter a random number? That behaviour gets you removed from contests. Could you elaborate on anywhere this gives you the impression that this is okay.

The promotion is to either work through the queue in the Market Tools page linked above, or go to individual item or collection pages and enter the lowest flux value you've seen on the marketplace.

I've just added the ability for me to flag items as no trade, this is based off a queue of reported market value of no trade. Once items are set as no trade it removes all other market reports for the item. This does mean that you aren't credited for your contribution, but you do make the database better, and remove those items from other peoples queues ;)

A couple more things: the price listings should probably be changed to display one decimal point, which can matter a lot for low-price items (e.g. I just entered 3.9 for Radiant Shard but it shows up as 4). With something like shapestone, most of the price variation is only seen in the first decimal position!

Also I had an experience similar to what solar_eclipse_ mentioned below--after specifying that Shadow Air Gem Boxes are not tradable only 18 hours after the first time I noted it, it came up again immediately in the queue and I was able to specify "not tradable" again only seconds later.

While it's true that I encourage people to enter the avg market price if items are stacked, it isn't really a valid amount. I'm okay with forcing people to enter whole flux values.

If you can give me some pretty screens of the market value range changes I might reconsider.

Also thanks for trying to use the new bbcodes, I've enabled them for comments now.

I've just rewritten the query to generate the queue, let me know if you think it displays older items now.

And just wrote it again, this looks much better. Now only 5 of the items or collections which havent been updated in the longest are generated and it selects a random one from there. Now I'm seeing suggestions for items that haven't been updated in weeks, this looks better.

I didn't even notice yet that only whole flux values get displayed. I assume that you want us to round the numbers up as long as you don't change your mind about it?

Just wanted to say that using the queue again today, I am still getting repeats more often than I would like (Ganda comes up a lot, along with a bunch of other more common things that just don't have any listings right now) but I am definitely getting enough new items that are listed that I can keep working through the queue for a long time, I think.

I think it helps a lot that there are a ton more items that have at least one price entered now--when I last used the queue it was right after the addition of items and so a lot of them didn't have anything yet and couldn't show up. I manually did a whole bunch (just getting a price for something, then clicking one of the nine random related items at the bottom of each page--this gave me a nice broad selection of weird stuff!) but it is clear now that a lot of other people have done similar things.

The changes to the queue seem to be working for me but now I am having a new "problem": the queue is giving me items I updated 18 hours ago, and if I go to the item's page it still says that I can't update again within 24 hours but when I enter a price via the queue it still accepts it (and it does show up on the item's page when I refresh). For an example, see the Costume Mystery Box.

I'm not complaining, but I don't think this is intended behaviour! (Although that said, I was thinking the other day that even 24 hours might be too long, and something like 12-18 hours might be better--in part because it would mean that an individual's updates wouldn't have to get later in the day on each subsequent day.)

I don't think the queue actually has a limit, which I'm okay with, it just lists items that have previously been reported, in oldest date order. You're just having issues because you are so active ;)

If you are looking for more things to add, feel free to browse the items database https://www.trovesaurus.com/db/items.php  directly, any item you enter that hasn't been previously reported will be added to the queue rotation.

I don't think that the queue is working at all for me at the moment. The market reports I entered through the queue do not appear at the item sides which they belong to.

I would also like to know how often the queue does refresh as I updated the price of an item at the items side and an hour later or so the queue wanted me to report the market price of that item becuase it thought that it had last been reported 16 hours ago. (Sorry for my bad english :) )

I've tweaked the generation method, is this any better?

It is still not working for me. Prices entered through the queue don't get listed at the items site and they also do not show up at "Your Submissions" or "Recent". As long as no one else has this problem it's fine. I just thought I should let you know.

I also noticed that the queue still asked me to enter the price for items that had already been updated not so long ago. For example it said that the price of the "Giant Fae Panda" had last been updated 3 days ago when there had been 3 people updating the price in the meantime (the last update was 1 day ago).

 

Do you have any weird browser combination and extensions? something odd with caching or javascript? I just entered several new items using the form and they do show up.

No, I'm using Firefox and have just two or three very popular addons but I'll try to disable or uninstall them though.

I am thrilled to see this as a monthly thing, and also to see that items are now available to have prices provided. I expect to make a lot of use of these, both in entering prices and checking them for my own marketplace activities!

I'm also glad to see that you've got a way to identify non-tradeable items now, this is great.

I would still love to see some more improvements with the usability of the queue. Right now I quickly get to a point where I get the same 10ish items over and over, all of which aren't currently listed on the marketplace (but which are tradeable).

One option would be a way to specify "no listings at this time", which would be great for clearing out those items that rarely get listed (I'm looking at you, Ganda!)

One other thing to look into: earlier today I was using the queue, and I was getting only the 10ish items as mentioned above, but I hadn't entered any prices for ANYTHING in more than 48 hours. As I understood it, this should mean there would be 50 different items (those with the longest time since last update) being cycled through, and all 50 of them should have applied to me since I had no entries within the last 24 hours, but I was only seeing a small number coming up repeatedly. Did I misunderstand how the queue worked, or is something not working right?

I do need to improve the queue, right now it only generates from the already reported collections and items, so I imagine a bunch of items are not yet on the queue.

Also no listings found is a good idea.

I did just find an issue which meant that some items weren't displaying, also I included the pool to 100 items.

ok the decision to have one every months was awesome etaew thanks a lot