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Builder's Club Spotlight 2017 Issue #00: Evil Introductions

Posted January 10, 2017 by Evilagician and viewed 607 times.

To highlight community creations, we're going to feature a Builder's Spotlight once every two weeks. In this issue, I'll introduce me, myself and my creations. Because this is a community spotlight, this will be the only self-spotlight.


Who's Evil(agician)

I've started playing Trove in the Summer of 2015. Freshly graduated, I suddenly had a lot of free time. While a certain big MMO was calling my name, I decided to try Trove. This way I could combine some adventuring with lots of building. Besides Trove I'm a husband, a father (of two evil spawns), a worker-bee (Quality Management and Process Improvement) and I enjoy long walks (like very long walks).

Evil builder inc.

I've always enjoyed the building aspect of block building games. Crazy stuff like building huge obsidian temples, by combining buckets of water and lava. So in Trove I started Eternal Skyguards, my personal building grounds for my voxel creations. The first spawn area was quickly abandoned for a second spawn, which in turn was abandoned after a while for the third and current spawn. Trove Puzzle Society was created with Gortar and LeNaux, to create a club with mazes, puzzles and hidden secrets. The year of 2015 ended with my participation in Trovemas.

The first half of 2016 was a bit Trove-less, as I focused on my training, but upon returning in July there was a lot to catch up with. Lots of familiar faces left for other ventures and gems became a thing. I created Creatrix Vincit Omnia to have an empty canvas.

In August 2016 Digiwolf asked me to design and build a new spawn for the Trovesaurus club. It was actually my first time building for someone else (the horror). Since then I've learned to build with others, and cope with different wishes (although there are still secrets hidden).

Evil dungeons and things

In my opinion, the community created dungeons are one of the things that make Trove a great game. So far three of my dungeons made it into the game, but one of my personal goals this year: "Evilafication™" of all biomes! As I'm writing this feature, a cursed dungeon is up for judgment and a neon dungeon is almost ready for judgment.

Evil modder

Modding was always had a coding-sound to me. Until September 2016, several modders in the community inspired me to take a look into that part of Trove. It has been a great journey so far, with three of my costumes being accepted and joining the tmod tests with the developers. But the biggest thrill of modding: players being happy with the mods created. 


Focus of next issue: "Big Bigger Biggest Buildings"

Task

Leave a comment on this page with one of the following:

  • a club we should consider for the next issue featuring the mentioned subject, please include the /joinworld link*.
  • a link to the club's builds section on trovesaurus of a club we should consider for the next issue featuring the mentioned subject*.
  • Feedback on this article to make the next one better

* PS4 version of Trove is not available in the Netherlands, so I'm not able to visit console (PS4) builds (yet), and I have no XB1.

Dates

  • Comments will be considered from Tuesday, January 10, 2017 to Tuesday, January 17, 2017.

The next (and first) real issue will be published on Tuesday, January 24, 2017

Reward

  • 6 random on-topic commenters will receive 1x Reward token for use in the Trovesaurus Rewards Section.

Winners


Totally Random club: take a look at the club build by Swiftnightshadow

126 (#483)

Oracle

Swift's inspired builds

/joinworld oracle View Club

 


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