The first patch on the PTS will be the launch update, although the PTS isn't accessible yet, the aim is to have it up today.

Source: http://forums.trovegame.com/showthread.php?24066-Launch-Update-PTS-Patch-Notes-6-30-15 

KNOWN ISSUES

  • Chat is currently a bit janky.
  • You will constantly get prompted to pick your starting class whenever you join a world.
  • Gamepad Support: Some PS4 controller buttons are not currently mapped correctly.

FEATURESTop ^

BUILDING GOT AWESOME

  • You can now click and drag in build mode to place multiple blocks at a time.
  • In build mode, the mouse wheel now rotates the block being placed.
  • In build mode, a red block is now shown when attempting to place a block in an invalid spot.

MO' MAP MO' UPDATES

  • Added dungeon icons to fog of war in the map. You can now see where lairs and dungeons are located in explored areas!
  • The compass now shows large dungeons and recipe lairs.
  • The world map now shows recipe lairs.

CHAT IMPROVEMENTS

  • Chat messages now have a right-click menu for the sender where you can: Add them as a friend, invite them to join you, ignore them or report them for spam.
  • The text for different club channels now have text in various shades of green.

MASTER NEW MASTERIES

  • New Mastery rewards through level 200 have been added to the game!

GAMEPAD SUPPORT

  • Added support for gamepads!
  • The controller currently must be connected before starting Trove.

GAME UPDATETop ^

NEWBIE EXPERIENCE

  • The newbie objectives have been adjusted and there are a few new ones.
  • If you haven't completed objectives that are required to be completed in the tutorial you will now be prompted to go back to the tutorial world.
  • New players now select their starting class at first login.

BADGES/MASTERIES/COLLECTIONS

  • Fixed a number of issues with badge and badge reward mastery rewards.
  • Rewards for Friends Added, Quests Completed, Blocks Destroyed, Boxes Opened, Consecutive Days Logged In, Total Days Logged In, and Items Fished should now be consistent across all ranks.
  • Fixed mastery rewards for Azulian Dragon Ascension Badges.
  • Refer A Friend badges and their associated rewards will not grant mastery.
  • The Diamond Quests Completed Badge milestone is now 12,000.
  • The Obsidian Quests Completed Badge milestone is now 25,000.
  • Updated collections categories.
  • Samantha the black cat is now worth 50 mastery points.
  • Up through mastey rank 30, Cubit rewards are now 500 and have replaced the Credit rewards.

CLASSES

  • Improved projectile targeting for ranged classes.
  • Most explosive player abilities now do much reduced block damage. The Boomeranger is the exception.
  • Fixed bug where Dracolyte is sometimes unable to use abilities in dragon form.
  • Fixed bug where Dracolyte familiar could disappear until changing classes or relogging.

LOOT

  • If your Chaos Factor increases after receiving your daily Chaos Chests, you will get your additional chests on your next login, instead of having to wait until the next day.

CRAFTING

  • The Deconstructor is now known as the Loot Collector, to better reinforce its function to new players.
  • The Bounding Boot ally can now be crafted from the Nautical Assembler in the hub.
  • Multiple stacks of items in your build inventory will now be properly counted when crafting.

HUB

  • Changed the Featured Club World portals into a heart shape to distinguish them from other portals.
  • Made the "Runner Up" Featured World portal white to distinguish it from the Novice Adventure portal.
  • Updraft now in the hub!

ADVENTURING

  • Many NPC abilities do much less block damage.
  • Sky portal should no longer require a level to enter.
  • The healing pylon boss ability now spawns less frequently, heals less frequently, and takes fewer hits to destroy.
  • Reduced the damage of fireball traps.
  • Reduced the duration of flamethrower traps and lava effects.
  • No longer will loot sometimes fall through the world when opening a chest or placing a block on top of it.
  • Ore now spawns less often in Novice and Adept worlds.
  • Created a new "Quest Completed" portal for completed dungeons.
  • Added delay to healing pylon so it doesn't heal immediately upon spawning.

UI AND SETTINGS

  • Changed the collections window default keybinding from I to Y.
  • Changed the liked worlds default keybindings from Y to L.
  • When setting a control binding that conflicts with another you are now given the option to swap these bindings.
  • Usage text now appears on inventory tooltips.
  • Pressing escape when the system menu and main menu are open will now close both them at the same time.
  • Having the main menu open will no longer stop the mouse from being recaptured when entering a portal.
  • Fixed the last member in the Club roster being cut off.
  • Hotkeys displayed in the HUD are now updated immediately after rebinding in Settings.
  • Tooltips and some other UI strings that reference hotkeys now display the hotkey that is currently bound instead of being hard coded.

BUG FIXES AND POLISH

  • Increased client stability.
  • Fixed a rare crash due to race condition.
  • Implemented various server improvements.
  • Fix bug where you would sometimes move at mounted speed while running and vice-versa.
  • The client will no longer queue multiple join me requests from the same player.
  • Fixed a bug where other clients could crash after a player died while mounted.
  • Grass no longer prevents block placement.
  • Fixed bug where mining laser didn't collide with workbenches.
  • Fixed a really annoying bug where the mining laser could target blocks behind the player.
  • Blocks will no longer sometimes mysteriously reappear after being destroyed, or disappear after being placed.
  • Spikes created by the Death Knight's spike bomb and the Boneblade Wraith's spike slam are no longer lootable.

AUDIO

  • Boomeranger's Double sword attack has new sound.
  • Ice Dragon Frost Breath audio polish.
  • Boss Gravity Well audio added, Boss magic Beam audio added.
  • Cactus men & golems mob sounds added.

VISUALS

  • There are now some new default styles to enjoy.
  • New VFX for the Winter and Dark Boomeranger costumes.
  • All placeable objects now use the placement shader.
  • New VFX for the Ghost and Master of Commanding Pirate Captain costumes.
  • Added a new feather effect to the thrown parrot.
  • Models for Laden Sleigh, Pearl of Wisdom, and Disblock board have been changed to look less like certain other in-game items.

COMMUNITY CONTENT

  • Pearlescent Pinions wings have been added to badge rewards
  • Midnight Mantle wings have been added to badge rewards.
  • Dark Infineon wings have been added to badge rewards.
  • Aquabatic Ailerons wings have been added to badge rewards.

GAMEPAD SUPPORT: ADVANCED

  • Controller buttons are remappable only directly in %APPDATA%\Trove\Trove.cfg for now. You can change the stick sensitivity using StickSensitivity in the [Input] section (defaults to 1.0).
  • You can remap any button within the [Controller_Shared], [Controller_Adventure] and [Controller_Build] sections.
  • Use this format: BUTTON_NAME=ActionName (ex. BTN_A=Jump)
  • Available buttons: BTN_A, BTN_B, BTN_X, BTN_Y, BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT, BTN_LEFT_STICK, BTN_RIGHT_STICK, BTN_START, BTN_BACK, BTN_LEFT_SHOULDER, BTN_RIGHT_SHOULDER, BTN_LEFT_TRIGGER, BTN_RIGHT_TRIGGER
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